Character Level Cap
#21
I would be 110% on board with this. Alek Kelter is far more interested in notoriety than becoming powerful, and trying to RP a hapless, slightly incompetent bard who's actually level 18 would just feel silly.

From an OOC perspective, Alek's a terrible fighter and this only becomes a greater issue with every new level.
#22
(02-10-2014, 04:50 PM)MilesBeyond Wrote: I would be 110% on board with this. Alek Kelter is far more interested in notoriety than becoming powerful, and trying to RP a hapless, slightly incompetent bard who's actually level 18 would just feel silly.

From an OOC perspective, Alek's a terrible fighter and this only becomes a greater issue with every new level.

There seems to be a pretty decent sized following that supports the feature. Maybe if we made a strong list of pros and cons we could persuade Thayan into crafting such a brilliant feature for our server here on NWN. I won't do it, but others are plenty welcome to give it a try.
#23
Back in the heyday of my Valin Storm where I used slaving to get all my gold, my character ended up leveling up quite a bit. I only wanted to stop at 17, so I just used the forge to keep myself there. Problem with that though, is that it takes 10x the gold to drop the XP...

Wouldn't it just be simpler to make an option where you can pay away your excess XP already gained for nothing, or a notoriety multiplier, on certain generic events (maybe just DM/Player given notoriety only) until so many days have passed? That way you only affect the results (your character), rather than the method (their scripts).

Example: Pay X amount of xp, until Nightal 24th notoriety multiplier for dm/player is multiplied at 1.20 rate... means you meddle with very little existing scripts at any rate.

EDIT: Ugh, didnt read the second page >.> just skipped to the end. But it doesnt really reward powergamers imo, cause they still 'have' to sit around and RP, and if the XP paid is based off a % calculated off level then higher level characters would have to pay more for the same amount of time, which although unfair to higher level characters, shouldnt really matter cause the only XP they gain faster is quest xp and thats only slightly higher and caps off anyway.
#24
I think the notoriety system is potentially the most interesting part of this server (well, now that there are sufficient dms to indulge my machinations and schemings, that status is beginning to be challenged).

I'm often playing more for the notoriety points than the xp (though, the xp might give me enough levels to survive the repercussions of my own schemings... or, at some point I might find that they did).

I would happily turn off xp for double notoriety for a month here, or there.

What I would even more happily do is to turn off the xp gain associated with PC/DM RP awards (as well as preaching to npc's awards or asking about rumors awards) and instead convert those to double notoriety awards.

If anything, that would only discourage powergaming/farming/grinding players from considering the option... because it takes some crazy patience to grind-preach.

It might also be interesting to allow a !not-xp option... to allow players to grant a double-notoriety bonus for RP, which explicitly grants no xp... which ought to be pretty straight forward to script and potentially a low-impact way to test the overall server impact this whole option might create.

(I do have to admit... I'm on the fence of the idea of lvl 18-20 having the option to collect double notoriety by sacrificing xp... on the one hand, at that point they should be able to become more notorious more quickly, on the other hand... it relieves the players, to some limited extent, from having to concern themselves with notoriety all along the way at lower levels... I know not a superior answer.)
#25
Most of the responses here seem to be in favor of disabling XP gain in some way and doubling Notoriety gain during that period. I, however, hold a different view about how that sort of system might affect things. The way I see it, if everyone suddenly starts gaining notoriety at a faster pace, we will soon end up with a server full of high-ranking individuals and hardly any of those of lower rank for them to give orders to. Further, such a system will undermine all the hard work of players who have spent a lot of time and effort getting to their positions of authority and power. So, in summary, though it may seem like a pain in the rear to gain notoriety the way things are now, it really is best to just leave it as is so that when you do achieve those greater levels of prestige, you can get a higher sense of satisfaction at having achieved them. If people want a system where they can turn off XP gain, and not gain extra Notoriety or other rewards in place of XP, then I don't see a problem with that if that is what they want. Might not be the popular view, but that's my view.
#26
I'm with Nehetsrev. I think our system works fine, though I might add.. it could be a bit more challenging than it is now. Seems too many of you have shot all the way up relatively easy and I see that as a problem, not a good thing.
#27
(02-13-2014, 08:43 AM)Purulent Carcass Wrote: I'm with Nehetsrev. I think our system works fine, though I might add.. it could be a bit more challenging than it is now. Seems too many of you have shot all the way up relatively easy and I see that as a problem, not a good thing.

Very much agreed, especially that it is a bit too easy right now.
I prefer walking towards the east..
#28
(02-13-2014, 11:28 AM)Sten Wrote:
(02-13-2014, 08:43 AM)Purulent Carcass Wrote: I'm with Nehetsrev. I think our system works fine, though I might add.. it could be a bit more challenging than it is now. Seems too many of you have shot all the way up relatively easy and I see that as a problem, not a good thing.

Very much agreed, especially that it is a bit too easy right now.

This has become such a pervasive problem I am cutting my mini-vacation short to work a some potentially major systemic changes to address this, correct this, and avoid this problem in the future. I've only just moments ago brought them up to the staff for discussion, and I will loop in a couple non-staff members soon as well.
#29
Well the current system does work well. I think the xp noteriety thing came up as some races on Thay suffer heavy noterity penalties like elves for instance. Some players who have chosen elves work very hard at rp and trying to achieved their rankings.
You can have two players starting at the same time and maybe play the same amount of time however one is and elf and lets say one is a human. The human will advance more in noteriety than the elf for the same amount of effort put in.
Though it has been curbed somewhat the fastest way to gain noteriety is to be an evil slaver or evil period to be a human or half human.

What is the race percentage of people who seem to have shot up too fast? How many hours at a time did these players play for? Are these the same player with different characters?

If anything I think the race favortism as far as note be nerfed somewhat to allow more diversity. Have it based on rp and quests done and maybe a slight edged but not too much for being a certain race. This is not a slight against anyone admins or players. I can understand the place being true to the Thayan belief that humans rule and others drool but this is being touted as an rp server offering races aside from humans.
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
#30
Without the race favoritism, Thay just would not be Thay. If there was suddenly a Half-Elf Red Wizard running about, or a dumb-as-a-door Half-Orc as a Tribune or Thayan Knight, that would just be odd in a place like Thay.

And being evil is just the easiest way to rise to power within an evil realm, there is no-way an anti-slavery kinda guy would get far within..say the legion.
I prefer walking towards the east..


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