New and Unique (Quest Reward) Items
#41
lol your opinion may change about having less access to these items in later levels ;) levels don't always make life easier
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#42
Draconic Gauntlets:

Imbued with draconic blood, these gauntlets grant the wielder a small portion of their strength.
They are also further imbued to channel "draconis fundamentum", granting the ability to ignite weapons.
Rumors told these belonged to a legionnaire of the Priador who carried the draconic heritage.

1/day Flame weapon
+2 Strength
(mine have 10 SR as well)

This item exists (and was created) in-game and is worn by Elira :)
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#43
To be completely honest, it actually can be hard to think of quest reward items to some people. Most equipment suggestions that Wings suggested, and that I suggested personally on my rather long server replies can be crafted at the forge.
Sometimes it's really hard to draw the line between acquirable and quest reward items.
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#44
(01-21-2014, 04:38 PM)RinithMistake Wrote: To be completely honest, it actually can be hard to think of quest reward items to some people. Most equipment suggestions that Wings suggested, and that I suggested personally on my rather long server replies can be crafted at the forge.
Sometimes it's really hard to draw the line between acquirable and quest reward items.

Yes but the forge requires gold and XP which take time. Carmiriel has used the majprity of the special quest items she had done. Yet some quests do to rp and character she will not do so may miss out on some things. Even if you do not use the forge, buying some of the nicer things PC merchants have found are expensive. Some special quest items could be limitied to factions whether secular or religious and can only be used by follwers of the gods whether lay or clergy. They could only be sold back to the temple merchant at half the value.
Caramiriel:Retired
Garbage:Retired
Rimeth: Merchant of Bezantur
Marister (dead) -Ranger -Robin Hood of Thay (death marked for pissing off a Daeron.)
Vil'a'w'en Mel'for'm - Blighter of Moander
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#45
Ollivarra's Lens of Appraisal

Tired of constantly having to ask other merchants how much different items were truly worth (and often finding later she had been lied to or misinformed) a certain Gnoll merchant had the first of these handy lenses commissioned for her own use. The ingenious mage who fulfilled that commission realized the potential of the idea and began mass-producing the lenses for sale to all who wished to afford such a luxury.

Special Properties:
When used on an item this lens returns the gold-piece value of the item within +/- 40%. The more naturally skilled the user is in making appraisals increases the accuracy of the result. (unlimited use/day).
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#46
(03-13-2014, 10:06 AM)Nehetsrev Wrote: Ollivarra's Lens of Appraisal

Tired of constantly having to ask other merchants how much different items were truly worth (and often finding later she had been lied to or misinformed) a certain Gnoll merchant had the first of these handy lenses commissioned for her own use. The ingenious mage who fulfilled that commission realized the potential of the idea and began mass-producing the lenses for sale to all who wished to afford such a luxury.

Special Properties:
When used on an item this lens returns the gold-piece value of the item within +/- 40%. The more naturally skilled the user is in making appraisals increases the accuracy of the result. (unlimited use/day).

OOOOooooOOOOooo

I wants one! :D
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#47
I agree spoon....OH YES! very handy :D
Scientists say the universe is made up of electrons, neutrons and protons ... They forgot to mention morons!
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#48
So the lens will be happening sometime in the near future.
However I want to stress that the values you appraise an item at are going to be much, much more (even if they go to the -40%) than any payment you'd receive from a NPC merchant. I have it mentioned elsewhere, but if you can get 25% of an item's price at a merchant, consider yourself extremely fortunate. Most NPC merchants run between 7-20% depending on the person's appraise skill. In addition, as noted in the description, this lens is not a definitive 'this is the price of the item'. So even if you're very certain an item is worth 1000 gold, if you can get 100-200 gold for it, consider it a win.

The worse your appraise skill, the better chance you are going to be off by up to 40% above or below the item's true value. That's a pretty significant swing when one person might use this and tell you an item that is actually worth 5000 is worth 7000 (the unlucky +40%), and another tells you it is worth 3000 (the unlucky -40%). The appraise skill plays a big, big part in reducing the +/- variance swings with it. Finally, once the lens has been used by someone on an item, they will forever value it at that amount - you can't rebuff or change your appraise skill to try and get a different (or more accurate) result.

------------------------------

Finally, to again explain what items I'm most interested in; I'm looking for unique items and things that can't be made at the forges or already found in treasure or generated through the random treasure system we already have.
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#49
An astral projection item for wizards / sorcerers. When they use this item on themselves, the next time they attempt to summon their familiar, it creates a ghostly version of themselves with no combat abilities (outside the ethereal planes), that they are able to possess and control.

The difference between a regular familiar? This creature could have a unique power/player tool ability allowing this form to teleport to an object in their line of sight (just like flight), or if used on a door, teleport to the other side of the door. (Some doors could be flagged to prevent astral intrusions.)

If attacked, or becomes unpossessed, it'll vanish (or just have low HP to begin with). If it is not possessed within the first 12 seconds of summoning, it'll vanish.

Since familiars cant attain items, use certain objects, but can otherwise venture a fair distance away from the caster, I think it'd be a cute way for a wizard or sorcerer to safely scout an area prior.
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#50
A gnomish invention worn on the belt or cloak, that grants a +2 to dexterity, with a special ability-

Every 1 in 4 arrows/projectile fired from its wearer (roughly) would return back to the user's inventory. Could be a way to lower the drain on consumables for them archers who are always firing away their rounds and thus talons into their enemies.

Or, this could be a gem/contraption ability to apply onto the bow directly. (Though with the way unique power tags work, the gem would also have to change the tag of the weapon in question as well when it applied the unique power OnHit that is to be used.)
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