Gnoll speed question
#11
Creature speed is controlled through the appearance.2da, so this is something that Miscr3ant could look at changing if he deems it's necessary. I took a quick glance at that file earlier, and it does appear that the WALKDIST and RUNDIST values for the dynamic Gnoll appearance are different than those of the standard Gnoll appearances.
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#12
Miscr3ant, is it going to be possible to get this change in for the coming hakpak?

(01-24-2015, 10:19 PM)Thayan Wrote: Creature speed is controlled through the appearance.2da, so this is something that Miscr3ant could look at changing if he deems it's necessary. I took a quick glance at that file earlier, and it does appear that the WALKDIST and RUNDIST values for the dynamic Gnoll appearance are different than those of the standard Gnoll appearances.
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#13
I did change both of those movement rates to be the same for the dynamic gnoll models as for the standard appearance gnoll models. Same goes for the goblin and orc dynamic models too.
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#14
Great, thanks Thayan! :)
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