Of the two following wide-ranging options, which one would you like to see the design focus on next?
New Areas - This includes adding new Thay towns, cities, and points of interest to overland travel (1). These new ‘general’ areas would include new places to adventure in with the occasional new monsters, unique treasure, and new quest givers. In addition, this would mean more merchants, factions, and unique NPCs
New Features - This includes development of options such as further faction development (2), enhancements to player housing (3), common Thayan subraces (4), new types of quests, and some other new items on the ‘wish list’
(1) The first round of the cities/points of interest that would be developed are those on the southern half of the Plateau of Thay - Eltabbar, Amruthar, Tyraturos, Pyarados, the Ruins of Kepetur, etc
(2) This would give the ability for PCs to own estates, become Tharchions, Zulkirs, or the leader of their faction. It could also include the addition of new unique factions such as the Monks of the Long Death and Gladiators
(3) This would provide the ability to purchase guards and other NPCs, new furniture items, persistently lay traps in a house, provide new house/manor/tower floor plans, etc
(4) Currently identified as Gnolls, Goblins, Orcs, Tieflings, (maybe) Drow, and (maybe) the ability to become a Lich
There are of course, potentially many other areas of design focus beyond these two options. However of these two, I would just like to find out on which one you all would rather see more emphasis placed. Regardless of which comes out with the most votes, it does not mean that the other area will be ignored by any means! Both options will still receive development time, regardless of which one is selected as a priority over the other.
New Areas - This includes adding new Thay towns, cities, and points of interest to overland travel (1). These new ‘general’ areas would include new places to adventure in with the occasional new monsters, unique treasure, and new quest givers. In addition, this would mean more merchants, factions, and unique NPCs
New Features - This includes development of options such as further faction development (2), enhancements to player housing (3), common Thayan subraces (4), new types of quests, and some other new items on the ‘wish list’
(1) The first round of the cities/points of interest that would be developed are those on the southern half of the Plateau of Thay - Eltabbar, Amruthar, Tyraturos, Pyarados, the Ruins of Kepetur, etc
(2) This would give the ability for PCs to own estates, become Tharchions, Zulkirs, or the leader of their faction. It could also include the addition of new unique factions such as the Monks of the Long Death and Gladiators
(3) This would provide the ability to purchase guards and other NPCs, new furniture items, persistently lay traps in a house, provide new house/manor/tower floor plans, etc
(4) Currently identified as Gnolls, Goblins, Orcs, Tieflings, (maybe) Drow, and (maybe) the ability to become a Lich
There are of course, potentially many other areas of design focus beyond these two options. However of these two, I would just like to find out on which one you all would rather see more emphasis placed. Regardless of which comes out with the most votes, it does not mean that the other area will be ignored by any means! Both options will still receive development time, regardless of which one is selected as a priority over the other.