Monastery of the Long Death
#1
This is a suggestion for (assuming it doesn't already exist!) a monastery of the Long Death to be added to Thay at the builders convienience as well as a second suggestion to make them a joinable faction. By sheer coincidence, I've recently made a monk of the Long Death! Shock :D.

What's the logic behind adding this?

Well, the Long Death were founded, and are still strongest in, Thay. This can be seen from reading the in game description of the gloves of the long death, or consulting the (frustratingly limited) information about them from the sourcebook Players Guide To Faerun. They only have one monestary/fortress which is public knowledge, and that's located somewhere in the Silver Marches. It's a recurring theme that people seem to stumble upon these monasteries (fatally) by accident a lot, so presumably, if Thay is their birthplace and seat of power, there's at least one monastery hidden in there somewhere.

Why don't you make this faction yourself?

Laziness :P. If it's a canon faction, then it most likely has access to resources I'll probably never aquire. Like triple mansion sized underground doom fortresses complete with toilet facilities.

What do we know about Long Death monks?

Not alot. Here's most of what I know (or most of what I can get down 10 minutes before work :D)

These monks seek for the secrets of life by studying death. It is the condition of being dead that concerns them most, and not what lies beyond: The afterlife holds little interest for them. Their laboratories are full of decaying, dying, and dead animal and plant specimens that they study with detached interest; they frequently purchase rare specimens that they cannot obtain easily themselves from adventurers and merchants. But such studies are only part of the monks' daily life: They seek to understand death as it pertains especially to intelligent living beings.

To this end, they exhume corpses from crypts and graveyards, and then they transport the corpses to their monastery. There they examine the cadavers in their well-stocked laboratory and observe them as they decompose. They also -- and it is for this that they are most reviled and feared -- purchase living slaves and put them to death, slowly, recording their observations and asking the perishing slaves questions about their fatal experience. Slaves are hard to come by in the Silver Marches, however, because Lady Alustriel and her confederations condemn the practice. The order has been obliged to obtain its living specimens by other means, such as abducting them from outlying farmsteads and poorly-defended hamlets in the dead of night. The monks suffer no moral qualms about these deeds: Death is the most natural thing in the world, from their perspective, and to expire in service to its principle is the most profoundly holy experience any living being can hope to enjoy. It is for this reason that the monks themselves do not fear death, and while they may study the dead, they do not seek that state themselves.

Most of the order's members are either scholars who share mutual fascination with and worship of death and dying, or clergy who worship one of the deities concerned with death. Some of the monks consider themselves to be nothing less than visionaries whose work will pave the way for a better future for all Faerun: When death is truly understood, it can be harnessed and used as a tool for the betterment of all, or so they rationalize to themselves. Others who take the Vows of Death could not possibly care less about anything other than increasing their personal measure of understanding about their chosen subject.

Though fearful of those who do not understand them and who might seek to thwart their studies, they can be civil hosts if approached by learned folk who offer to share knowledge or wisdom. Their narrow vision and single-mindedness makes them dull hosts, however, and the rigid structure of their society seems quite stifling to outsiders.

Got to dash anyway! More info comming soon.

Alright, from the Players Guide to Faerun we have this; "The organisation (motld) is strongest in Thay", "Candidates must be inducted into the monks of the long death via a secret ceremony consisting of various morbid and hideous acts designed to test their resolve." They gain an ability called "Macabre Shroud" which means "Monks of the long death are disturbing and even frightening to most people so those who see them tend to forget them as quickly as possible" resulting in any and all information about them being incredibly difficult to discover (actual ability gives +1 dc to all gather knowledge checks for each monk of the long death level).

Ex-monks of the long death: Any monk who betrays the secrets of the order, or even attempts to leave the organisation immediately becomes the target of assassins. These assassins begin with a level equal to the monks level (A single same level, or several lower levels) but each failed attempt increases the level of the assassins by 1. If by some miracle a monk survives an attempt with an assassin or group 5 levels higher than himself, the monks of the long death stop wasting their resources on him. The assassins are most often monks of the long death themselves.

And this is more or less all the info avaliable on them (to my knowledge). Personally, I think they would be an excellent addition to the module. They're very big in the slave trade, especially rare and exotic specemins (perhaps some sort of slaver that gives better prices on rarer fare could be located in their monastery?), feared and reviled for their hobbies and just generally a powerful organisation to run into trouble with. It could be nice to have such a bizzare and unique group to clash/ally with the currently established ones such as the assassins guild, vampire covens, red wizards and of course, normal and unaffiliated players.

I'm pretty bias though :P
Back off! I'll smite him, I swear to God! - Kellen takes a hostage

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#2
P.S. I am aware that suggestions are to be sent via email, but I thought other people might like to make a comment or add some info.
Back off! I'll smite him, I swear to God! - Kellen takes a hostage

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#3
I've been giving it some thought, and this is something we can probably do without too much difficulty if you (or someone else) is willing to help out a bit. I'd like to request two things -
1. Someone make the Monastery for these Monks. If want three levels with toilet facilities, (like the Kossuthans have!), then it will be up to you. If anyone is interested in taking this on, let me know and I'll send you the design guidelines
2. Someone with some desire for creative writing to use the faction template already created to develop the conversation which will be assigned to the Monk's faction recruiter. Again, if you're interested just let me know and I'll send you the template and an example of how it's used.

I can take care of the rest when these get finished. :)
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#4
I remember at one point there was this character who I thought was an AWESOME roleplayer, and he was talking about this guy, he has disappeared since.

Ayway, the more factions the better imo!
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#5
Well, as it just so happens, I do have this;

[Image: rt_monkshighcrypt_med.jpg]

Which is apparantly the floor plan of their Silver Marches temple. Also, I think I have some long death dialog somewhere. So! I'll accept the building responsibility on this one, unless someone else wants to take it off my hands (seeing as I like to have as little responsibilities as I can possibly get away with ;)).
Back off! I'll smite him, I swear to God! - Kellen takes a hostage

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#6
Very cool. Official source stuff for either is much preferred - so that's excellent!

Arios, you'll be getting an e-mail from me sometime later today.

Thanks!
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#7
What happened to this, might someone enlighten me?

Edit: Reviving a 4 year old thread like a true necrothreadmancer.
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#8
Seconded.
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Galambos Thrune - Griffon Knight
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#9
Does look like a good idea. I'm not good with the toolset, but I could do the writing if this gets prioritized again.
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#10
Arios dropped off the face of the planet shortly after bringing this up. Regardless, I was (and still am) definitely more concerned with creating officially noted places to fulfill my primary building goal of opening all of the surface area of Thay for exploration. Because I have since not had any further requests to revive this faction, it dropped off my priority list as well.

DarkRanger - I'll keep you in mind for the writing should we come to need that.

So if getting this faction going is truly going to be resurrected, the first priority is getting the area(s) created for that. Now that we have much more of Thay open than when this was originally brought up, I am thinking this monastery should be hidden somewhere within the Sunrise Mountains (ruining the surprise, I know). So we could use an exterior area that would fit into being found within the mountains somewhere, then interior area(s) for the building/complex itself depending on how fancy you want it to be. If anyone wants to build this, I can send you the base module and our design guidelines. However, if anyone volunteers, I do need that person to plan on being around and focus on completing them in a timely manner as I don't want to be going through this same exercise in another 4 years. ;)
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