(06-01-2015, 05:11 PM)Pleiade Wrote: One word... Moander.
Seconded. An active Druid of Moander would be awesome.
But since you asked:
Drow Pros: Potentially highest ability score total among all selectable races, persistent, natural resistance to magic (equivalent to the highest level of SR available in the forge at an absurdly high cost by level 9) makes them extremely useful to have in Thay where enemy wizards are often the most powerful and dangerous enemies in any encounter, a spell-like ability that enhance survivability at low levels (darkness escapes).
Drow Cons: Among the highest ECL penalties, so advancement (xp ~and~ notoriety) would be even slower than what you're used to as an elf; Slavers never give up as drow are among the most valuable slaves in Thay (I lost my own drow this way); the one penalty to ability scores, constitution, is the same is elf but is in my mind the worst ability score to lose out on except maybe as potential undead characters but that would make the ECL nigh unbearable... Light Sensitivity (several penalties to doing anything outside during the day - which again, could be made null by being a vampire and then never going outside during the day...).
My experiences with NE:
A lot of flexibility similar to CN. Generally the difference between NE & CN in my mind is summed up as Self-Centeredness. NE characters put themselves first regardless of the cost to others. They generally do whatever is best for "Number One", consequences TO OTHERS be damned (while CN characters would might still consider consequences to others or would be less likely to consider consequences to THEMSELVES, which a NE char would most likely always consider). NE characters usually also prefer to take the easy way out, so they generally go along with authority until their interests conflict, in which case they side with their own interests (whereas a lawful character would more likely subvert their will to the authority, or a chaotic character wouldn't have gone along with it in the first place).
As such they tend to make poor fellow party or guild members as the NE character would save himself and let the other members of the party be damned in a tough situation, or worse - steal from group coffers to pad their own pockets); however their redeeming quality in this regard is that once the others understand the NE character's motivations, they can be make excellent allies of "common goals", while chaotic characters would be somewhat more likely to betray if they ever felt the alliance was chafing them, the NE character would likely view betrayal as probably too much of a risk to themselves (number one) and the effort they've put into making connections, etc... I've focused a lot on the law-chaos axis here, but that's because I think their stance to on the good-evil axis is clear, NE characters moral compasses are generally either one of three types:
Type one simply doesn't believe that morality exists, and thus that everyone is simply out for what serves themselves best, and in such a world, they should follow likewise; Type two views morality as weakness, cowardice, or at best misguided; and type three, are the evil idealogues, they are those such as clerics, blackguards, and champions of dark gods who view "Evil" as the highest form of life/power/fill_in_the_blank, and serve it because it is - no surprise here - in their best interests to do so... this usually means they align their gods goals in line with their own (rather than the other way around, if that makes sense).