12-19-2015, 10:18 PM
(This post was last modified: 12-19-2015, 10:19 PM by Cookie Cutter.)
I have a suggestion that has been bugging me ^^
The default NwN summons make sense for a character that has a nature theme but for other concepts doesn't make much sense.
I have read that clerics of deities like Auril and Umberlee get custom elemental summons that is really nice.
Do you think it would be a good idea to further implement custom themes for summons?
Greater Focus in Necromancy could give you undead summons. My greatest grievance is the fact i will have to summon badgers until i can make a decent undead as it stands :p
Alignment based perhaps?
In the server i used to play in the old days there was a custom summoning theme. You used an item as a focus and you got summons depending on that item so if you used a beetle belly you could summon beetles, a dragon wing wyrmlings etc.
So what do you think?
The default NwN summons make sense for a character that has a nature theme but for other concepts doesn't make much sense.
I have read that clerics of deities like Auril and Umberlee get custom elemental summons that is really nice.
Do you think it would be a good idea to further implement custom themes for summons?
Greater Focus in Necromancy could give you undead summons. My greatest grievance is the fact i will have to summon badgers until i can make a decent undead as it stands :p
Alignment based perhaps?
In the server i used to play in the old days there was a custom summoning theme. You used an item as a focus and you got summons depending on that item so if you used a beetle belly you could summon beetles, a dragon wing wyrmlings etc.
So what do you think?