01-11-2009, 05:18 AM
Does anyone have any interesting Rp ideas im starting to get a lil bored of Noric...hes just so bland.
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Interesting rp ideas
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01-11-2009, 05:18 AM
Does anyone have any interesting Rp ideas im starting to get a lil bored of Noric...hes just so bland.
The best thing to do is, in my experience, try a new class/ class combo. Prefferably one you've never used. Now might be a good time for you to try a caster. Maybe a Druid? Druid/Shifter? It's hard to get bored of shifters :)
All depends what sort of role you're interested in really, the possibilities are endless. But I really suggest you avoid treading the same ground over and over, because that does lead fast to boredom. Have you ever tried a barbarian? Personally I find it's easier to come up with a class combo, then fit the rp around it by puzzleing out why someone would realistically focus on those skills.
01-12-2009, 08:17 PM
I handle deciding on characters in the opposite way. I try to consider interesting concepts for personalities and worry about classes later.
I find that it helps to consider the setting and how you'd like to be part of it. Obviously, certain character types are going to blend better, others are going to have an easier time of rising toward the top, and others are going to be basically be at odds with pretty much everyone. Lately, I've done a lot of reading up on various deities. Sometimes, one jumps out at me and I delve deeper. Take a look at Thayan culture and at which groups are most likely to be successful, as well as which deities seem to have the largest followings in the country. If you're looking for conflict, it's very easy to pick something that's bound to rub the typical Thayan the wrong way, ie Paladins, elves, or gnomes. Lathander and Torm cause headaches. Or you can simply try to be different. Just keep in mind that some characters aren't going to be spending as much time involved in "Major Events" due to their beliefs. If that's an issue, it's probably not a great idea to play a gnomish paladin. There's not a right way or wrong way to go about choosing a character. Personally, I've never made it very far by trying to focus on class mechanics. Obviously, some people are successful thinking "I want to be a bard/fighter/arcane archer, while others are going to approach it from the other direction. There's also likely a middle of the road approach.
"Survival of the fittest and the winnowing of the weak are Malar's Legacy. A brutal, bloody death or kill has great meaning. The crux of life is the challenge between the hunter and the prey, the determination of who lives or dies. View every important task as a hunt. Remain ever alert and alive."
01-13-2009, 12:33 AM
My character choices have come from a number of sources, but lately, mine have been decided by a rather unusual factor - portraits.
I have roughly 1800-2000 custom portraits just sitting about waiting for a rainy day. I occasionally find myself in character creation looking at my portraits when suddenly one of them jumps out to me and my thought is "That's my character!" It usually comes complete with race, main class and alignment. I then fill in background and voila! a new brainchild is born. This isn't always the case, but has been lately. I often get inspiration from NPCs or plotlines I'm running for player characters to come from. Reading sourcebooks will often spur new character ideas. Now, if I could stick to one character for a couple of months, that would be great...
Lissenen ar'maska lalaith tenna'lye omentuva
Sweet water and light laughter until next we meet
01-13-2009, 10:11 AM
(01-13-2009, 12:33 AM)Jafin Wrote: My character choices have come from a number of sources, but lately, mine have been decided by a rather unusual factor - portraits. I've done that. If you've ever seen the portrait of the fat, brightly garbed dwarf holding keys, I used that one as a character for quite a while. As you can imagine, he was quite the flamboyant dwarf.
"Survival of the fittest and the winnowing of the weak are Malar's Legacy. A brutal, bloody death or kill has great meaning. The crux of life is the challenge between the hunter and the prey, the determination of who lives or dies. View every important task as a hunt. Remain ever alert and alive."
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