An inn thought...
#1
So I was reading around the NWN official forums and stumbled upon this:

Quote:Empty taverns and inns

Seen enough to know they're not worth going in because 99.9% of PWs builders don't know how to build one. They use CEP chairs so players can sit in them but never design the inside of the tavern or inn to serve a purpose, so they're always empty with empty useable chairs that glow when you hit TAB.

A suggestion is to design said places to give out quests to players so they have a function. At night, spawn the merchants and traders in the common room that would normally be out in the street. This will create traffic as players move in and out to purchase and sell goods and if they're tired, use those millions of CEP useable chairs.

Perhaps spawn in random NPCs that give out quests but only give said quest if the player is not on one already. Merchants sitting at a table at night you can speak with and hear about how their caravan was raided. This introduces the player perhaps to an area west of the city that you've riddled with Goblins or Orcs where a cave is located and the end boss is found with some item the merchants would glady pay you to get back for them.

Or a Bard who is fumming over lost wages from another tavern in a small town south of the city and all he'd like you to do is bring back someone's ear.

And thought, hey! This is a good idea to share! :)
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#2
Agreed, that was a good post on the NWN forums. Technically, Thay already does the quest bit. I imagine that more one-shot quests will be added gradually, so something like that could happen.

It might be cool to include a "wandering merchant" or two who bounces from inn to inn throughout the land. Something like that was done on the last PW I played on "seriously" a long time ago.
"Survival of the fittest and the winnowing of the weak are Malar's Legacy. A brutal, bloody death or kill has great meaning. The crux of life is the challenge between the hunter and the prey, the determination of who lives or dies. View every important task as a hunt. Remain ever alert and alive."
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#3
I also did see FP's post on this. The title of the thread (Things I Hate About PWs) is somewhat of a detractor for me being a PW creator. Particularily, by the standard he described, what I have created falls into the '99.9% of PWs that don't know how to build an inn', which I strongly disagree with.

Anyway though, some of what he mentioned we do have like Force pointed out. You can talk to pretty much any NPC in an inn and get a quest if you can convince them. Additionally, you can find out rumors from them that could have a direct impact on what speicla areas or perhaps special knowledge you have of Thay in general. As of yesterday's server update, the inns will be one of the primary places to review in-game message boards and post messages as well. So if you're looking for help, want to advertise something, or whatever, going to the nearest inn will be a good place to start.

As we get more quest-givers like Cedric, some will be put in Inns. And Force, I do like that idea of having a traveling inn merchant and is something that can absolutely be implemented. For us it probably won't happen until the gates of Bezantur open once the war that is going on in-game is concluded or it is deemed 'safe' to do so.
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#4
That's just sophism.

Also it's hilarious(ly) contradictory. Insides of inn's have "No purpose/fuction", but are filled with "Empty useable chairs", which is by deffinition a purpose. An indoors place to sit, out of the weather.

What he's done is just constructed an arguement that places the blame for his own, and other players whom he alludes to never being in inns, lack of creativity on builders.

This is a role playing game of imagination, and the inns are useful for whatever you want to make of them. Even a rock has multiple rp purposes if you can think of them, let alone a whole building. I've dragged other players into inns plenty of times so we could sit round and eat, talk, drink, rent rooms and sleep, and even just for the sake of getting off the streets for the night while thugs were roaming about. They're far from purposeless.

Getting quests from inns was a good idea, but Thay already has that.

Quote:Seen enough to know they're not worth going in because 99.9% of PWs builders don't know how to build one.

Really? It must have been an experience playing on just about every module ever built. Rolleyes

Personally, i'm unconvinced and amused.

Arios - I need to learn to restrain myself from hitting the post button.
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#5
I see the point he makes, and a lot of what he wants to add are cool, but, quite honestly, I like having semi-empty inns for no purpose other than roleplay (not to mention, if you want DM fun, an inn is a great place to get noticed *wink*). Sure some questgivers in inns is good and things, but if EVERY inn has 1-3 questgivers... well... that's just plain predictable.

Now, this does NOT by any measure negate a number of things stated in that post, but I'm more or less in agreement with Arios. Empty or semi empty inns DO have a purpose :)
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